- Fight players (within your level range) anywhere on the map, except in a few safe areas.
- Safe areas include banks, respawn points and some guilds.
- Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
- Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
- Teleport Block is back in the normal spellbook.
- Some minigames are available to play, others are not – please see the Game Guide for more details.
- Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.
I've gotten a few good drops so far from pking on the PvP worlds:
-Obsidain Cape
-The better part of a rune set
-Black d hide with rune crossbow and enchanted bolts
-A bunch of amulets and rings

