Thursday, October 16, 2008

PvP worlds! At last!

Jagex has released the long awaited PvP worlds. On the PvP servers you can attack other players almost anywhere. Clans can take over city's! You can travel across the large world of Gielinor and attack players as you see fit. There are a few rules. Here they are:
  • Fight players (within your level range) anywhere on the map, except in a few safe areas.
  • Safe areas include banks, respawn points and some guilds.
  • Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
  • Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
  • Teleport Block is back in the normal spellbook.
  • Some minigames are available to play, others are not – please see the Game Guide for more details.
  • Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.
I've been pking a bit over the past two nights and I really have to say the Jagex got it right on this one. Over the past year or so the majority of Jagex's updates have been lacking in creativity and haven't been all that good. Granted there were some good exceptions like the Grand Exchange. However, I really like the system Jagex has created for these new PvP worlds. *Applause*

I've gotten a few good drops so far from pking on the PvP worlds:
-Obsidain Cape
-The better part of a rune set
-Black d hide with rune crossbow and enchanted bolts
-A bunch of amulets and rings